About This Game Interstellar Rift is an open world Starship Simulator with an emphasis on ship construction and multi-player interaction. Players can explore and conquer the galaxy with their own custom designed and constructed starship. Space is vast, but you wont have to face it alone, other players will be able to join your crew, and help out, or build their own rival fleet and fight you across the galaxy. Prepare to make these custom build space ships your home when exploring the galaxy! Use the ship editor to design a ship to your liking, from small exploratory vessels to large cargo haulers, or even enormous battleships. With the editor you build your ship deck by deck, inside and outside. If you'd rather get going immediately you can always browse the workshop for ships that other players made, or you can upload your own blueprints.The galaxy can be a dangerous place, even when playing solo. Strange rifts have opened up, unleashing a hostile race of alien creatures called the Skrill. If left unchecked, they will take over solar systems wreaking havoc on your enterprising. You can fight them alone, or call in the help of your friends, and man a ship together. But not all pilots will fight for a good cause, pirates and opposing fleets can come after you and your cargo at any time. Fight them ship versus ship, or hack your way aboard their vessels and bring the fight to them, in close quarters shootouts. The economy of Interstellar Rift runs on the resources that can be gathered out in the galaxy. Vast asteroid belts circle planets and solar systems, filled with precious ores and minerals. Start up your resource extractors, or send out a wave of mining drones to do the hard labour for you. Visit the stores of LogiCorp and Galactic Trade, or drive a hard bargain with stranded pilots as you delive them fuel. Automate production lines with the ACTR (automated cargo transfer relay), and set up your own store to trade with other players, or any trade drones that might be nearby. After choosing a faction to ally with, the galaxy is open for you to explore. Use rift generators to open up spatial rifts that transport you to new systems, exploring a system will help you map out the galaxy, and pinpoint the location of systems with special resources you might need. Construct new trade posts for the companies and factions that want to expand their influence, and help them set up secure stations and sectors. Take on missions for U-nits, or find good deals across multiple systems to make a profit from. 7aa9394dea Title: Interstellar RiftGenre: Action, Indie, Simulation, Early AccessDeveloper:Split PolygonPublisher:Split PolygonRelease Date: 23 Jun, 2015 Interstellar Rift Crack Download Offline Activation interstellar rift multiplayer. interstellar rift how to rotate blocks. interstellar rift focusing crystal. interstellar rift admin commands. interstellar rift roadmap. interstellar rift hydrogen generator. interstellar rift gameplay 2017. interstellar rift download skidrow. interstellar rift linux. interstellar rift linux server. interstellar rift rename ship. interstellar rift faction data cartridge. interstellar rift nitrous oxide. interstellar rift forums. interstellar rift host game. interstellar rift server. interstellar rift build station. interstellar rift escape pod. interstellar rift automation. interstellar rift trailer. interstellar rift mining. interstellar rift nanobots. interstellar rift elevator. interstellar rift warp low power. interstellar rift news. interstellar rift power transfer box. interstellar rift uranium. interstellar rift black pit. interstellar rift official server. interstellar rift cargo container. interstellar rift materials. interstellar rift wiki. interstellar rift how to find rich asteroids. interstellar rift torrent download. interstellar rift reddit. interstellar rift weapon groups. interstellar rift gameplay. interstellar rift editor controls. interstellar rift upgrades. interstellar rift how to use 3d printer. interstellar rift rotate object. interstellar rift cpu. interstellar rift trainer. interstellar rift controls. interstellar rift silicon IR has been a solid choice on steam if your into building ships or space mining.its still in beta and has alot of nice features. its buggy but again beta...lots of buildable items and skill aliens to kill.pvp just isnt right yet as the game isnt heavily populated with users.great for guilds and pirates.only bad thing is its very time consuming to accomplish things.missions are few and repeat.the realism hits you when you lose your first ship in an online server.. I like space buildy-type games like this. I wanted to like this game too, but I'm having a SUPER hard time doing it. I am not a stranger to games like this, in fact, this genre is sort of my jam. I play(ed) Eve, Space Engineers, Starmade, Avorion, Elite Dangerous, Empyrion and others. This game is tagged as early access, but it's been out for FOUR YEARS!With my experience with kludgy and cobbled up menus, this game should be nothing new, and it doesn't need to be perfect either. This game is extremely new-player unfriendly. It's got a very abbreviated tutorial that introduces you to a very small amount of the game and most importantly, introduces you to the ABSOLUTELY TERRIBLE mouse flight controls. Hyper sensitive flying, regardless of my mouse DPI settings and the control options in the game change exactly ZERO with regards to ship handling, and the flying is very much like Elite Dangerous. For a game about SPACESHIPS the devs have completely dropped the ball on this and they apparently don't give a\u2665\u2665\u2665\u2665\u2665\u2665 The only way to slow down the super touchy flight controls is to take most of your thrusters off or offline, and then the ship handles like a rock. FOUR YEARS! I feel like 40% of Grosse Point Blank . . .There are a TON of machines, consoles and screens and extremely few of them have any kind of labeling or explanation as to what they actually do or are for. Some of the machines can be figured out, but more than half, no clue unless you comb the net for information on how to play the game that the devs haven't bothered to explain or describe. Half the machines on my ship - NO clue what they do or how to use them so if I don't want my money to be wasted on this game, I have to go online and get other players to show me what the devs could have and should have done. IE the BASICS.There are all kinds of modules and cards and discs and chips - and no explanation. How do I get them? No idea. How do I make them? Well, I click on them IF I can find them, and then it shows me some coloured ingot icons - you guessed it with ZERO explanation or naming on them. How do I use them? No idea. What do you use them FOR? No idea. If the devs actually wrote some instructions like :"This machine is called "this". It does "this". This is what you need in order to build it." Instead, we get an encyclopedia that you have to search for items, but if I don't know what the hell it is called or what it does, how do I search for it? There is a tab menu system that you use to access all kinds of information, but you have to hold the alt button every time you have any menu open to free the mouse (or it just pans the whole screen and gives you vertigo).It's got a ship editor that is not unlike the other games I've mentioned, but you have to be extremely careful you don't inadvertently delete things with accidental right-clicks, because then it's next to impossible to figure out what you deleted and how to get it back. Impossible I say because 1) when you mouse-over some machine\/part it tells you NOTHING about the object - no name, nothing. So then when you manage to find the components in the different build menus that are based on inside, outside or sticking from inside to outside, 2) it gives you the name when you mouse over it (and you don't know by name if that's what you're looking for after you deleted it), but most of the time the menu image doesn't even LOOK like the component after you put it in the ship! Then there's saving the edit, which doesn't mean it will actually take your modifications and put them into the game, THAT is a completely different button that doesn't look like it implements any changes you made, but it does anyway.My biggest problem is drones randomly attacking me, warp scramming me so I can't get away, and then blowing me up, for no reason and with no warning while I am doing simple delivery missions in the starter system. So, after 35+ hours, after being blown up 3 times, I have no idea why they're doing it, no idea how to forewarn myself and I have less money than when I started. IF this WAS still an alpha, and presumably it's claimed to be in beta now, as an alpha, I could understand why it's so un-fleshed out. I watched the latest live stream (#56 or something) and even the devs had NO CLUE what key strokes did what, what options\/functions worked, what keys did what and where things were located. There are functions and keys that aren't even documented in the Control section of the Options! Supposedly there's some kind of "gripper" so you can open stuck doors. Really?? Supposedly there's a key stroke that allows you to follow other ships. ?? After 50-some-odd TWO HOUR streams, the devs are still doing what I'm doing and driving around mining. Supposedly there's more than that, so HOW TO YOU GET TO MORE CONTENT! DEVS!?!?. . . and then the multiplayer\/networking. Get about 5 players or more (and sometimes not even 5) and the entire game chugs to the point where you can't even function and then you invariably lose connection or the game crashes.Anyway, this game COULD be very cool and supposedly you can build stations and get shipping and trading routes, and there's pvp - which I have zero interest in, but there are so many things that are busted and the biggest thing, NO INFORMATION ON HOW TO USE THE GAME, I would say wait. After FOUR YEARS, I would say give it another four years or wait until it is on sale for like 50% off. After the amount I've tried to play the game, I can't get my money back now, so that sucks . . .. I like space buildy-type games like this. I wanted to like this game too, but I'm having a SUPER hard time doing it. I am not a stranger to games like this, in fact, this genre is sort of my jam. I play(ed) Eve, Space Engineers, Starmade, Avorion, Elite Dangerous, Empyrion and others. This game is tagged as early access, but it's been out for FOUR YEARS!With my experience with kludgy and cobbled up menus, this game should be nothing new, and it doesn't need to be perfect either. This game is extremely new-player unfriendly. It's got a very abbreviated tutorial that introduces you to a very small amount of the game and most importantly, introduces you to the ABSOLUTELY TERRIBLE mouse flight controls. Hyper sensitive flying, regardless of my mouse DPI settings and the control options in the game change exactly ZERO with regards to ship handling, and the flying is very much like Elite Dangerous. For a game about SPACESHIPS the devs have completely dropped the ball on this and they apparently don't give a\u2665\u2665\u2665\u2665\u2665\u2665 The only way to slow down the super touchy flight controls is to take most of your thrusters off or offline, and then the ship handles like a rock. FOUR YEARS! I feel like 40% of Grosse Point Blank . . .There are a TON of machines, consoles and screens and extremely few of them have any kind of labeling or explanation as to what they actually do or are for. Some of the machines can be figured out, but more than half, no clue unless you comb the net for information on how to play the game that the devs haven't bothered to explain or describe. Half the machines on my ship - NO clue what they do or how to use them so if I don't want my money to be wasted on this game, I have to go online and get other players to show me what the devs could have and should have done. IE the BASICS.There are all kinds of modules and cards and discs and chips - and no explanation. How do I get them? No idea. How do I make them? Well, I click on them IF I can find them, and then it shows me some coloured ingot icons - you guessed it with ZERO explanation or naming on them. How do I use them? No idea. What do you use them FOR? No idea. If the devs actually wrote some instructions like :"This machine is called "this". It does "this". This is what you need in order to build it." Instead, we get an encyclopedia that you have to search for items, but if I don't know what the hell it is called or what it does, how do I search for it? There is a tab menu system that you use to access all kinds of information, but you have to hold the alt button every time you have any menu open to free the mouse (or it just pans the whole screen and gives you vertigo).It's got a ship editor that is not unlike the other games I've mentioned, but you have to be extremely careful you don't inadvertently delete things with accidental right-clicks, because then it's next to impossible to figure out what you deleted and how to get it back. Impossible I say because 1) when you mouse-over some machine\/part it tells you NOTHING about the object - no name, nothing. So then when you manage to find the components in the different build menus that are based on inside, outside or sticking from inside to outside, 2) it gives you the name when you mouse over it (and you don't know by name if that's what you're looking for after you deleted it), but most of the time the menu image doesn't even LOOK like the component after you put it in the ship! Then there's saving the edit, which doesn't mean it will actually take your modifications and put them into the game, THAT is a completely different button that doesn't look like it implements any changes you made, but it does anyway.My biggest problem is drones randomly attacking me, warp scramming me so I can't get away, and then blowing me up, for no reason and with no warning while I am doing simple delivery missions in the starter system. So, after 35+ hours, after being blown up 3 times, I have no idea why they're doing it, no idea how to forewarn myself and I have less money than when I started. IF this WAS still an alpha, and presumably it's claimed to be in beta now, as an alpha, I could understand why it's so un-fleshed out. I watched the latest live stream (#56 or something) and even the devs had NO CLUE what key strokes did what, what options\/functions worked, what keys did what and where things were located. There are functions and keys that aren't even documented in the Control section of the Options! Supposedly there's some kind of "gripper" so you can open stuck doors. Really?? Supposedly there's a key stroke that allows you to follow other ships. ?? After 50-some-odd TWO HOUR streams, the devs are still doing what I'm doing and driving around mining. Supposedly there's more than that, so HOW TO YOU GET TO MORE CONTENT! DEVS!?!?. . . and then the multiplayer\/networking. Get about 5 players or more (and sometimes not even 5) and the entire game chugs to the point where you can't even function and then you invariably lose connection or the game crashes.Anyway, this game COULD be very cool and supposedly you can build stations and get shipping and trading routes, and there's pvp - which I have zero interest in, but there are so many things that are busted and the biggest thing, NO INFORMATION ON HOW TO USE THE GAME, I would say wait. After FOUR YEARS, I would say give it another four years or wait until it is on sale for like 50% off. After the amount I've tried to play the game, I can't get my money back now, so that sucks . . .. I absolutely love this game and especially the mechanics in it. What has been put in this game has been very well done and is quite impressive. The game still has a few flaws (random negative wallet balances/ore counts) but the game is going somewhere and there are constant updates.When this game is completely finished and released as a full game it will be a beautiful game and will beat any other space sims just because of how they are targetting what a great space sim needs and actually getting content out for the player base to mess with and actually play the game.Open Universe - Build ships/stations - Clean graphics and gameplay (very smooth) - Unique mechanics (mining is awesome)Definitely worth the money and a try. Don't expect perfection, but it will impress.. In the current state of the game, I cannot reccomend this game.The game is built as a Multiplayer game, but rarely do you get a crew big enough to run with or you just alot of friends and run a big a ship. Not much inbetween the two cases.I believe the game and the design has promise but after listening and trying to give feedback to the devs, which they sometimes talk in discussion threads, turned out to rude and refuse to listen to their playerbase.This game is a good game IF you setup a server for yourself and friends, but as a MP game your not going to have fun UNLESS it is a fresh server and you are a large group.I love the idea of crewed ships and lack of a conveyor system, but they have added a simple conveyor system and automation systems which punish you for using them.The ACTR can only move one TYPE (Ex.Iron Ore) from a list sources to ONE destination of cargo pads. They require heat sinks which are expensive and last maybe 2-4 minutes before needing to be replacedand in most cases you need to move 3-5 items around so you 5 the hulking ugly things all over the ship to do a chain. And these things are expensive to build and run.Then the Automation system, if you turn it on and it does nothing it "wears" away the module just for being on. I can understand if it was doing something like mine or refine something to "wear" away the automation module and they last about 3 mins or so.The devs keep destorying designs, for example solar panels are kinda ugly, but as of now the only way to power a ship without fuel. So they allowed us to turn the around to "hide" the shiny side and still function. This has been like this for long time now not so much. Same thing happened with the fuel tanks as for the longest didnt require hoppers, now they do and made them unusable in most of ship designs. So main thoughts dont be surpised if a workshop ship doesnt work or the ship you spent hours building stops working.I had high hopes for the game, but I dont think this game is going to make it unless they change course.Final thoughtsGood game IF you setup a server yourself and friends to play on, but isnt as described.Control are OKish, but do need some work on ship control and targetingThe Devs dont listen to feedback so if anyone ask for something to make the game better forget about them listening. But, if there is a bug they will fix as of writing.. This is the type of game you wanted but are too afraid to try. I played space engineers and elite dangerous, and I have to say, the mixng of these two wonderful games seemed too powerful to be true. I tell you this... They managed to do it with little to no flaw. 9/10. I look forward to playing it as it progresses.. Great fun for designing ships once you figure out how the editor and ship systems work and interact. In sandbox (creative mode) you can just play around and build ships, which works pretty good. Ship building and that is great. I also love how players can multicrew ships, and actually move around them as they fly around, unlike most other games where you have to occupy a slot or station. Thats where this game really shines.That said: On the servers you have to mine all the resources you need for your ships, which to be honest just feels like a massive grind. There is no real alternative I suppose, unless ship designs were somehow based on ranks or faction.So you might start by producing a small ship that is simply designed to mine faster so you can build the next ship, until you finally build your big badass exploration ship. This takes days or weeks to do. Now what?You can go to different systems, but there really isnt anything there for you. There is one kind of AI enemy called Skrill (apart from defence drones/turrets); a dragon like space enemy that attacks you, and it is fun to fight them off, but I really want more variation.Facing hardcore PVP player ships is really frustrating since you normally are screwed the moment you notice the first missiles hit you. Chances to survive a surprise attack from a decent player is less than slim. It's like being on the recieving end of a wwii german submarine and waking up from the blast of a torpedo. I gave some suggestions about stealth mechanics and early warning systems, but havent seen anything of it.We spent like a week building a big♥♥♥♥♥exploration ship, and took our crew of four out on a spin to the next system. We went exploring different stuff popping up on the radar and suddenly, out of nowhere, a barrage of missiles and shells started to rain down on us. Another player had stalked us and attacked. Fun, right? Well, turned out it wasnt cause before we even made it to weapon stations the shield was down, and hull started to go critical. We didnt even have time to target or manuever the ship before it went boom, and was lost. A week of grinding gone. Good PVP kill, but it's just a bit too harsh and unfun. I mean even for the hardcore PVP guys playing on empty severs must suck. That server went down not long after, since quite a few crews had the same experience as us. Now all I see is almost empty servers.Maybe if the game had more players, or if there were AI ships to attack? Lets hope they manage to hold this game together that long and we might return. For now, I can't really recommend for anything other thatn playing around with freinds in creative mode, or with the excellent editor.. This one will be breif.It has the potential to be fantastic. It's actually pretty much there, and a damned fine achievement for an indy developer to accomplish.In short, its like Space Engineers meets Star War Galaxies meets Eve Online.Mining is ridiculously easy. You set the machine to grab the 'roid you want, and let it do its work while you get other things done. You don't have to build the ship block by block, you just make a blueprint in the editor, or simply pick one up in the Steam Workshop. When you have the resources, "build it" and its there.If it IS your thing, spend hours making multicrew ships of grandious scales, with all types of artistic flourishes, or a hyper efficient box of death.Oh, and the ships CAN be multicrew. In fact, the larger and more funcional it is, the more likely it's going to HAVE to be multicrew to get the most combat efficiency out of it.Or have your big boy boat and use everything in it at your leisure.Oh! And your mates and you can walk around the ship while it is moving! No flying out the back while at warp. Pilot can drive the bus while you get work done back in the workshops. It's flippin fantastic!There are Factions to join. NPCs to do missions for. Reptuations to gain or lose.So, I like it. Obligatory Cons at the moment:Player dedicated servers - This is sort of a double edge sword. Player deds can be a bit problematic, and it could take time to find one you like.Small-ISH Playerbase - It'd be nice to have a huge playerbase, with people bumping into eachother all the time, but the server can lag a bit when someone first logs on, and I'm not too sure how player run dedicated servers would handle the large loads. In my experience, not the best. But this game will trully SHINE if that can get sorted out....bah... and I said it was going to be breif. Can't ever do it.It's on Sale for under $11. I'd call it pretty much a no brainer. At $15, still a for sure thing if you're interest is piqued. If it's $20 at the moment of reading this... I'd still give you a thumbs up on a buy, but know that you'll want at least a mate to up the enjoyment. Or find some on server.. Early Access Review: 22.3 hrs on record (more hours if I count playing the demo/alpha from the Split Polygon's site).This is one of THE most enjoyable games I have. Here's what you can do RIGHT NOW:1. You can design and NAME your OWN ship. You lay out your ships in cubed blocks. You can have multiple levels and multiple rooms on each level.You have to add a power source. I like to use a combination of hydrogen generators and solar panels. You have to add power storage. I like to use a combination of hydrogen tanks and back-up batteries.You add doors, lights, a helm/bridge. gun turrets (limited and not working yet, but on the roadmap). You add stairs and elevators, windows and walkways.You have to add a teleporter. You have to add life-support (an oxygen processor, and then ventilation in all rooms).You add furniture, storage cabinets, computer terminals and quite a lot more.2. Then you build your ship. To build your ship, you need multiple resources. To be those resources, you have to use an "extractor" to capture asteroids and mine them for iron, copper, water (which can be refined into hydrogen and oxygen), and silicon (though I understand that more elements may be on the way).You then refine the raw resources, add the resources to your "vault" and build a ship. To get silicon, you currently have to build a small ship with its own extractor and go to ANOTHER distant asteroid field, mine it, and return to the station.3. You then equip your ship. You mine water for oxygen and teleport it to the cargo pads on your ship (where you can grab it, slide it into the oxygen processor on your ship, and load it into the system). You mine water for hydrogen and teleport it right into the hydrogen fuel tanks on your ship.4. You can then teleport to your ship. You can walk around. All the doors work. The extractors, refineries, cargo teleporters, cargo pads ... those ALL work. More things I'M SURE will come later. Just walking around, in first person view, in a ship I created, is a real joy.5. You can FLY your ship. The bigger the ship, the more engines you need. My ships don't turn very well. Not sure why. But it's a joy to set course and fly.Just messing around with the editor is hours of fun, but having adventures in space, playing as captain of my own ship, BEING my own Han Solo or Malcolm Reynolds in a ship I designed and named ... awesome.I can't WAIT to see what this game will become. What it lacks in "flash", it MORE than makes up for in gameplay.
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